DIGISCHOOL: first workshop in Schwerin

Teachers from vocational education and training and project staff from the Czech Republic, Italy, the Basque Country and Germany met in Schwerin from 25-27 October for the first of three planned workshops.

Together, digital tools and platforms that have already been identified as particularly useful in the project were presented and, above all, tried out themselves. The spectrum ranged from “Scratch” for learning programming to “Kahoot” for creating quizzes and various evaluation tools.

Between the learning units, there was also time to compare the current situation of school education and vocational training in the participating countries and to take away tips from practice.

All participants praised the open and friendly atmosphere of the workshop. Many thanks also to the Landesvereinigung Gesundheitsförderung, which made it possible for us to hold the workshop on their premises.

Next year, two more workshops will take place in Durango/Spain and Prague.

2nd Project Meeting

From October 10 to 11, 2022, our second project meeting of the Erasmus+ project EMPOWER took place, this time in Rome. The meanwhile created draft of the assessment tool portfolio was discussed together again, the 15 competences of the EntreComp framework were highlighted and some of the tools were performed in a practical workshop by the project partners from the perspective of the target group. In the next step of the project work, the 11 tools of the portfolio will be put through their paces in a test phase with the target group.

DIGIBLEND: Second project meeting

On 13/14 October 2022, the project partners met in Giulianova/Italy, for the second project meeting in the Erasmus+ project DIGIBLEND. A good month after the workshop on game development in Stralsund, the first task was to test the three game designs for their suitability for assessing existing digital knowledge and skills. As a result of this round of testing, we decided together to make one game out of the three concepts. This way, we can put the best ideas to use.

The project consortium then looked at the upcoming testing phase, where all partners will test the game-based assessment approach with participants from our target group (adults 55+).

The results of this test phase will then feed into the second phase of the project, where we will develop a game-based hybrid learning format.

All project partners were very positively touched by the creative and cooperative atmosphere and are already looking forward to our next meeting and the cooperation until then.


This project has been funded with support from the European Commission. This website reflects the views only of the project partners, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Erasmusdays 2022

Erasmusdays 2022

RegioVision GmbH Schwerin has been a reliable project partner in the Erasmus+ programme for many years. We are currently coordinating nine cooperation projects with a total of 45 partner organisations from all over the EU and Turkey. Together we develop learning materials and test new teaching and training methods.

Since 2021, we have been accredited to organise individual mobilities. After Corona slowed us down here, we will be able to send two trainees from a Schwerin partner company on an internship abroad for the first time in November. We are planning significantly more such internships for the coming year.

Erasmus is a programme that brings people together. These encounters let us all learn and grow and help to break down prejudices. Even though we are different, we can work and live together and use these differences instead of fighting them.

We look forward to many more encounters in the future!

VideoTeach – Project progress

The Erasmus+ project VideoTeach project aims to equip instructors and trainers with digital competencies for the production and use of instructional videos. The competence profile will describe the training needs. Among others, the most important and relevant competence areas and levels of the European Digital Competence Framework (DigComp), applied to video education for teaching in the green industry, will be included.

To ensure a realistic link between the project outcomes and the working world, the partners have analyzed their national skill needs based on their experiences and professional opinions. The analysis led to findings, e.g. which of the competence areas and competence levels are of particular importance for the development of the specific VideoTeach competence profile.

Erasmus+ Project “growMET”

On 2 and 3 June, the partners of the growMET project met in Urnieta (Basque Country/Spain) to discuss the progress of the project so far and to plan the tasks still to come. After 14 months, a lot has happened in this collaboration: we have developed a blended learning for teachers and an online toolkit for Growth Mindset and are close to finalising a series of newsletters for parents.

Together we have learnt a lot about Growth Mindset, the benefits within it, but also the specific requirements needed for a successful digital learning experience.

The project partners discussed the remaining tasks and the best ways to disseminate the results. Our aim is to help teachers across Europe to overcome the challenges of integrating digital teaching into their practice.